Screaming Viking

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Object of the game: To not be It for too long!

Step 1 - Stand in a circle

Step 2 - Choose someone to be It and to stand in the middle of the circle

Step 3 - The person who is It will give a command (see below) to any person in the circle, hoping to confuse them. After the command is given, It will say "bibbity bibbity bop bop bop."

Step 4a - If It can complete his/her "bibbities" and "bops" before the person in the circle chosen has complete the required action, the two players switch positions and that person is now It.

Step 4b - If the chosen person does complete the action faster than It can finish his/her "bibbities" and "bops" then the chosen person is safe and It remains in the center.

Comand 1 - "bibbity bibbity bop bop bop"
For this command, the person who is It walks up to someone in the circle, points to her/him, and as fast as possible says "bibbity bibbity bop bop bop." Whoever s/he points to must say "bop" before the It finishes saying their phrase. Otherwise, the two players trade places, and there is a new It.

Command 2 - "bop!"
For this command, the person who is It walks up to someone in the circle, points to him/her, and as fast as possible says "bop." Whoever s/he point to must not speak. Otherwise, the two players trade places, and there is a new It.

Command 3 - Raccoon
For this command, the person who is "it" says as fast as possible "raccoon! bibbity bibbity bop bop bop." Whoever s/he points to must mime raccoon paws. The two players on either side of the player making the raccoon paws must each make a raccoon eye (by making the "okay" sign with your hand) on the eyes of the player now making the raccoon paws. If any of the three players fails to complete their task before the player who is "it" finishes saying "Raccoon, bibbity bibbity bop bop bop" then they trade places, and there is a new It. If more than one of the three players fails to complete their task, the player who is It can choose one of them to be in the middle.

Command 4 - Jello
This rule is similar to "Raccoon." Whoever It points to must wiggle like Jello. The two players on either side of the wiggling Jello must use their arms to form a pretend plate for the Jello. If any of the players fail to accomplish this before It can finish saying "Jello, bibbity bibbity bop bop bop" then they are now It.

Command 5 - Screaming Viking (Namesake of the game)
This rule is similar to "Raccoon" and "Jello." Whoever It points to must use their fingers to make pretend viking horns on their head, and scream. The two players on either side of the screaming Viking hunch down towards them and pretend to be rowing the Viking ship. They must scream as well.

Command 6 - Airplane
This rule is similar to commands 3,4, and 5. Whoever It points to must make goggles for him/herself with his/her hands. The two players on either side of the Airplane must use their arms to form wings of the airplane.

Command 7 - Elephant
This rule is similar to commands 3, 4, 5 and 6. Whoever It points to must make a trunk for him/herself with his/her arms by placing one hand on the nose and the other arm through that hole. The two players on either side of the elephant must use their arms to form the ears of the elephant.

Command 8 - Hawaii
This rule is similar to rules 3, 4, 5,6 and 7. Whoever It points to must make like a palm tree by putting his/her arms above his/her head like branches. The two players on either side of the tree must hula dance in opposite directions from the tree.

Command 9 - Smurfs
This rule is similar to rules 3, 4, 5,6 and 7. Whoever It points to and the players on either side must interlock arms and skip while singing the Smurfs' theme song "la, la, la, la, la..."





Date this game was first posted2/23/2000 9:14:34 PM
Date this game was last updated11/5/2009 7:16:36 AM
Number of participantsSeveral/Group
Activity levelModerate
VenueIndoor/Outdoor
Player elimination rateNone
Is this a name game?No
ComplexityModerate